[ QUOTE ] Well, its natural that Vassago doesnt care how easy things are for the programmers. [/ QUOTE ] Nah, doesn't seem very natural to me really. As PaK says, making a videogame is teamwork. As anyone who's ever made one knows it requires very good cross discipline communication with, civility and respect for your…
If a thread is ever killed and you disagree, please feel free to PM me or the other mods to let us know. If we did it in error, we'd gladly bring it back. killing_people, any examples of threads your post is about? I'd like to think that Polycount is an art forum before its anything else, so while this is General…
Taking the "you're only as good as your worst piece"-route, what I see right off the bat is that that tiling background and that 3d-rendered header-graphic are both absolutely terrible. Not a good start, and possibly a dealbreaker for someone in a hurry. Secondly, you should pander to whoever you're applying with. If…
Hey! Sorry for the off topic but THANKS for the comments and critiques you give to other artists in this forum. I'm a newbie trying to get to the videogame industry, learning a lot of digital painting and 3D just by myself and a pair of your posts helped me more than days of randomly stumbling through the internet looking…
That would be a great Idea for it to be published, much like the Halflife2 or Doom3 artbooks. I find that artbooks about videogames are quite a bit more prevalent in Japan. I love the Metal Gear Solid and Xenosaga artbooks. Quite impressive. Oh, and here's where I got info about the GOW artbook... from Microsoft itself in…
Yes he was very influencial back in the day when the industry was nothing, but so was Sid Meier or even before that mister Alexey-"I invented Tretris" and they are not regarded as programming gods. Now, Id invented wolfenstein, then moved on to a completely different kind of game and called it Doom, later they completely…
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Environment Texture Artist Blizzard Entertainment is looking for a highly skilled environment texture artist. The ideal candidate has experience painting textures for a diverse visual range of 3D environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment texture artist…
This is really a thread for anyone who uses a 3D modeling application and not just the two mentioned in the title. We all bitch about Max/Maya but do you ever actually send in these requests to Autodesk? Or do we expect them to just troll forums and hope for improvement suggestions? A good friend of mine who posts here…