I so lied! I totally didn't start over. I was able to smooth the muscles out w/o any bumps using the directional smooth so that i have more control of smoothing the surface of the muscles without destroying the form all together. :D Here she is with final-ish muscle pass, 1st face pass. hands and feet next.... and i guess…
Once again, I'm puzzled. If you look at the pic, you'll probably know what's wrong: I think it's a smoothing group issue. I used maya to model the leaves, and it's all geometry. No alpha at all. Anyone know what might be causing this? If it IS a smoothing group issue, how do I fix it? I've tried both smooth and hard…
Oh,and also I figured out something that I have ray misses. When I assign the smoothing groups I have completely crisp low poly model.Isn't it right way to bake that? You know in modo previously we didn't have this option so we had to split the UV islands in order to get smoothing groups.Now I'm only assign the smoothing…
New Update http://www.digitalfossils.com/Download/NVil-Apr-03-13.rar Summary of changes: * A few options for sharp/smooth/normal edges rendering. View > Object Shading > Normal/Sharp/Smooth Edge Options >... Note: 'Toggle Hard/Soft Edges' is rename to 'Toggle Sharp/Smooth Edges' and the related hotkey/RadialMenu settings…
This looks more like unwelded verts or wierd smoothing groups more than anything to do with the normals map. Try welding your uvs, making sure everything has the correct smoothing. The pictire with the flat normals looks like it has incorrect smoothing, i dont know anything about UE3, but in our engine if i were to get…
You can use normal maps to smooth corners and transitions. I am doing it right now on the stuff I am making. We are also only using 1 smoothing group on the low poly model. I have made a few high poly things items that when put on the low poly the corners still look chamfered and round and smooth. So OTT SHUT UP you old…
Hi! I've been following the tutorial to rig a custom character for UE4 with ARTv1 tool. But as soon as I get to skinning, there's no smooth bind option and it constantly gives me error (no cluster assigned). I can't paint weights or anything. Skin menu -> Smooth Bind -> Smooth Bind [Can't find this menu, only Bind Skin] Am…
Hey guys! So working in Maya I've always done my high poly the traditional add edge loops, smooth mesh preview, and then convert smooth mesh preview to polygons. Is there a better faster way, plugins or tools you use to increase your workflow? More specifically in regard to hard surface models. I was watching chamfer…
Hello, I've been working on this game-res guitar model for the last month or so and I've noticed that some issues seem to pop up when exporting my texture maps from Substance to Blender. As you can see here, the shading on the model appears fine inside of Substance. The normal map from my high-poly bake seems to be doing…
It's just extension of what you can do. You can still use edge loops to get same results. The issue goes away when you have enough geo in the 'smooth' area, be that by adding sub-d levels, or by adding geo traditionally. Additionally making the crease smoother makes the effect less visible, while smoothing sharp edges.…