Personally I say pony up its worth it. That's not 100% procedural, he uses photos and hand painting also. He uses a lot of custom materials that aren't included in max from a few different places which may or may not be free. The standard shaders in 3dsmax are pretty easy use and kind of lame... but you can pull off some…
these may have already been posted, but let's take a level headed look at voxel tech that's more feasible for vidgames. http://www.youtube.com/watch?v=Gshc8GMTa1Y&feature=channel_video_title http://www.youtube.com/watch?v=_CCZIBDt1uM http://www.youtube.com/user/AtomontageEngine#p/u/5/tnboAnQjMKE all this stuff is still…
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…
I'm
getting into digital miniature sculpting and have set myself a little project
for the purposes of having a goal. I'm
going to make an A-Z of monsters from D&D. Main goals are to take many miniatures to completion and learn as much
as I can along the way. Rules
guideline: at least one letter per week
(sourced mostly…
Ok today not really a problem but a request of open opinions .... This is the grass I have been making the last days , I must say that this , altough it may be seeming easy , is what really gived me the biggest problems to get a proper look , I remade textures by scratch at least five or more times , I even downloaded a…
Things got complicated. I might have to drop out of the Intro to Modeling class at a local community college before it starts. I got cast as a recurring extra for a new TV show. I play a uniformed police officer, possibly for next few months, possibly all the way to next May. Well, at least I am supposed to work 2~3 days a…
I know this all too well. :poly127: I'm sorry I don't have any advice for you as I'm in a similar situation and don't know what to do either (difference being that I was ok with the lack of benefits/good pay in the beginning, but now that I'm being put on projects that have less and less to do with 3D or any reason I…
Well I must say the colors make it look very "pretty" to the eye. The specular has a nice color to is as well. But it still feels like one giant photo to me. Using photos can creates some issues if you aren't looking out for them. First being resolution. It might be your overall texture resolution but atm your textures are…
If the cut pays off, then I could care less. I just don't see how a standard of 50% CAN pay off for most deals. Of course, determining percentages should be handled on a case by case basis, but it's also good to just talk about this - it's raising awareness for artists about what the standards are and how they can best…