Even if it is for practice you should have a poly limit. If you are practicing for game models then you should keep to the limitations that comes with them. Yeah you are right the lp mesh is way to dense. Start over and go more light on the poly count and put a poly limit.
This is beautiful. Love old-school hand-painted textures like this. I kinda preferred the bare shoulders and upper arms, though. Less practical, sure, but she doesn't have the most practical armor in the first place. :p About those lips, maybe something like this?
the problem with OP switching to blender is that the entire archviz space is max based - max is objectively better suited to dealing with anything precise/cad derived as well. I've not touched it in a while but max's python (to me) is similar in feel to pymel in maya It's a lot less stinky than maya.cmds but you're still…
i just realised that for the last 5 years all I've actually done in terms of practical work on videogames is parse text files and tell people to remake things according to the budget they were given
[ame=" https://www.youtube.com/watch?v=YoZPWA-qRh4"]3D Practice - Road - YouTube[/ame] After watching the awesome SEMI-PERMANENT 2013 Titles by Danny Yount I wanted to give one of the shots a go in 3D and After Effects for practice. Music: Kings of Convenience - Misread
Alright guys after a couple days of practice and tweaking I created a new head with this reference: I left the ears out for now, i still need some practice working with them. thanks for ant crit and comments in advance, and a big thank you to all the tuts and suggestions!
Hello guys! A tribute to Floki, my favourite Vikings character. It started as a likeness practice but I decided to push it a bit further. It is presented in Unreal Engine and the hair is Xgen. I used the base metahuman materials and lighting scene lights as a base. I wanted to practice the workflow of wrapping a scan to…
Hello! I have a question; I would like to know what people who have been in the industry much longer than I have think about this workflow. I've seen a lot of people on the internet using the following method; they usually create the entire level in 3D modeling software and then import everything as a single mesh into the…
Hi everyone! I started to practice in character art, so I choose this one https://www.artstation.com/artwork/k4Wz1z to be my first character in this journey. I am in love with this art since I saw it, so now I have enough strange to create it. The most problem will be with hair because I have not so much practice in it.…
I'm just gonna upload random junk I'm working on in my pursuit of practice. I'd appreciate it if anyone passing by could give me some constructive criticism and stuff! Fringe Nebula A galactic ecosystem. Floro the Tokik I'll post anything I make, regardless of how crappy it is, just so I can give myself motivation to keep…