Ladies and gentleman, I had a chance of designing spacehsip r for CRONUS the upcoming movie www.cronusthefilm.comhttps://www.facebook.com/CronusTheFilm/?fref=ts Hope you like it.Stay Tuned more renders coming soon. (Video / Tutorial / Renders )
lol @ GoK! Actually if he Doom movie had Leslie Nielsen in it I would be more excited I saw Alone in the Dark this weekend. Talk about bad movies based on games!
The first crit that comes to mind is believable wear. Even a pristine, or "clean" environment has to have a believable amount of grunge and wear. Unless this shot is taken 45 minutes after construction, there is going to be a lot more detail in the Spec and Gloss map than what I'm seeing right now. Again, even if you are…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
watched the first half on my laptop at work today, coworkers and I loved it and I'm grabbing the second half now to watch tomorrow... I'd LOVE to see more of Discworld brought to life like this!
Is it possible to disable ZTool mode on startup, or disable it altogether, in Zbrush? I'm having a real hard time dealing with this, eventually leading to losing work. :poly127: MudBox is more intuitive, both in UI and UX, but zBrush has all the nice things. :(
Something that I would love and maybe I am using PC wrong, but I would love to have a filter threads feature so i could just see everything tagged or named environment art. Sometimes I just go on an environment art hunt and sometimes decide to put some comments :) This I think would help also since we have a lot of posts…
Hello, Jonathan. Here are a few examples of my work, https://www.artstation.com/alvordr. In the past, I've focused on organic modeling, but more recently have been mainly concentrating hard-surface modeling since I also do 3D printing. Feel free to DM me here if you want to collaborate.
Great idea and work so far! I think restricting movement to only the player character in view might become frustrating in cases where you want to do something simple like moving to a location without needing to first ensure both bots can see the destination and eachother during transit. I would keep the current control…