Hello everyone, great to meet you!I always wanna draw a new skin for Zed. I wanted to give him a super nice look, like gentlemen skin but also keep his dark side. And the id
Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.
So I wanted to try something easy today and it turned out quite good, unexpectedly. If any of you like it as well, you could give it a thumbs up in the workshop. http://steamcommunity.com/sharedfiles/managepreviews/?id=225219140 Thanks and bye. :)
I'm wanting to become a Environmental Artist and I know mostly how to use Maya, Zbrush and Photoshop works (no real formal training), but I've been training myself as well in UnrealEd3 copies of Gears and UT3 along with Source SDK. The one thing I get confused about is what I should worry about when modeling -- What I do…
Small update here :) After some feedback, I have pushed the damage more with some decals and got rid of the grey vertex paint layer. After looking at more references of these kinds of buildings, I noticed more major damages where you can see the concrete mix underneath to be towards the base and revealing more of what's…
Hi guys! This is a project I've been working on for a little while, and I figured it was far enough along that I could put it up and try and get some crit. C: I wanted to make a character that would fit into the wold of Dishonored, because I am obsessed with that game and think the character art is just gorgeous. So I…
Trying to be productive with the last week of holiday I have left.. just personal stuff, I'm basically creating what would be "quick idea sketches" but spending more time on them since I have it right now. Mallet was made yesterday and Mechanipult made today. I'm hoping for at least 3 more pieces before I head out of NY on…