Hello folks. First of all I'm most likely not a member with a big name on here but i wanna change that and most of all i wanna help newbies to learn 3Dsmax since i know how hard it was for me-so i made this ''most Importand 3dsmax shortcuts cheat sheet'' with the default hotkeys of 3Dsmax. I will write it down here and…
Hi! I think it's a cool location :+1: I recommend taking a step back from 3d and break the reference down, identifying what's important/ location-defining. Including such preparation steps in your thread (and portfolio), you can communicate your thought-proccess to the viewer. Had a quick go at it: I think this doesn't…
If by production you mean animation/pre-rendered: Yes, you'll need to model in a way that things don't slide around much. This means much more evenly gridded meshes, less lowpoly. If games ever take the step towards realtime sub-d, we'll all need to learn what animation artists have been doing all along, as UV…
Thanks for the speedy replies guys, I can always count on Polycount. To bad I can't pay you guys all the tuition I owe my school. I think I understand what I'm going to have to do, but I believe there has to be a simpler way... SummarySo to summarize this long winded explanation (sorry guys, felt I didn't explain well…
Before using any rotaional random values for the particles or subdivided and displace invisible bottom plane.. (or any more complex simulation) i just would use a simple "shuffle grid" likes so (and because of GN (geomtry nodes) i assume blender :wink: ) :
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hi, The Maya modeling toolkit is great but i am facing an irritating issue. When trying to extend an edge by pressing Tab+Left Click sometimes i miss that edge and a quad strips gets created(they have the same shortcut…
Get to know your polygon selection tools. In the UVW Unwrap modifier panel, there are some options to control viewport selections. Ignore Backfacing is a good one to use in your example. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D You can also use Element selection to…