another thing that i like about pc games is that you can customize and make custom art and mods for your game, i think its a pretty damn good feeling playing a game with a model or skin you created yourself, i only play my PS2 for San Andreas, but when it comes out for pc, then my PS2 is going back under my bed
I've been trying to replicate the very clean type of panel lines I can do in blender while sculpting, like two chamfer edges meeting. But can't seem to get the same effect in SP2, whether it be because of the alpha i'm using or settings. Any tips?
Working on sculpting a giant cliff and wondering what the typical workflow for something this large is? what I plan on doing is sculpting out a high poly in Zbrush, decimating to get a low poly version, then baking in Substance Painter to get my normal maps. Then using a tiling texture in UE4 in conjunction with the baked…
This is an issue I keep having in multiple files. I'll be working on a project with no issues. Then when I want to draw out a shape it's just randomly invisible in the viewport. The size parameters move up and down but I can't see the shape at all. WTF?
Hey guys. I'm wondering what your techniques are for making good specular maps. While diffuse/normal maps are intuitive in their creation, specular seems to be more back and forth in Photoshop. Are there any tools or a way to make specular maps and check what it looks like relatively fast? Thanks!
Hello All, I am new to this community. I am working on some projects which need unreal engine programming. Can anyone suggest me which unreal engine tutorial is best? or Does anyone know the best tutorial in the paid version?
No its not a female android that never gets tired, it a microscopic. http://www.organicconsumers.org/articles/article_5542.cfm Creepy, edit... not sure how new this is. First time I've heard of it. I guess the article focuses on the company trying to patent the first human made microbe.