Hi! I’m an artist working on a 2D mobile platformer Unity game, and recently created a jumping sprite sheet of 6 frames, meant to be run in 12 fps. The programmer in the team sent feedback that the sprite sheet was not smooth, and should be meant to run in 30 fps (mobile) or 60 fps (PC). I’ve never heard of sprite sheet…
Hello there! Im looking for an application, pay or free, whichever is better, that can quickly and easily take rendered frames of animation and organize them into rows and columns on a single texture / contact sheet. I need to be able to determine the width and height in pixels of the final sheet. I need the alpha channel…
I've got a bunch of keyframes animated and set for the left side of a model. I can copy them over to the right side and it's fine, except that it copies it exactly and things like arms swinging inward swing outward on the other side and it looks strange. I know that you can mirror joints and polys but I don't see anything…
In the past week, I worked in Tara's side bag. I started blocking out the bigger shape to use as base in Marvelous Designer to construct the bag First did an auto group based on uvs and after that, I used the panel loops to give thickness to the bag inside Zbrush. ( going through Geometry> Edge Loop, Panel Loop) Adding…
i actually havent expected to get anything for completing those extra missions.. other than the "money" to buy my upgrades. ive been saving for 2500 for those flame arrows.. and it seems that those missions are the only way. :)
where the heck are the updates man? come on!!! faster faster faster! lol nah, kidding man. Looks amazing! keep it up! can you put flames coming from the front for the final paint job? sweet, thanks. ;)
Hello people of polycount! More B&W practice along with compsotion practice. I didnt intend th add the flames in in the initial planning stage so the value got kinda messed up, but somehow tried to salvage it...
I spent too much time trying to get a nice flickering candle flame, I decided to put off any fancy FX until the end. First pass on the candles, finished cauldron and started on the sculpt for the table.
Or you could get the one solidify plugins from the flaming pear free downloads section, I find it "better" than the xNormal plugins since it fills the gap completely. I use solidify A http://www.flamingpear.com/download.html
Hi! Perhaps create an atlas of the front/ controls and planar project UVs. Extruded geometry used to detail closeup meshes could be mapped to some generic texture patches and removed for distance meshes. There was this thread recently, illustrating this on a flare gun handle.