Hey! I noticed that the wood material looks a bit off because the grain direction doesn’t match the shape of the object. Could you share how you made the material or applied the texture? I might be able to give you a few tips to fix that. Also, the geometry could really benefit from some beveling — right now the edges are…
Hey everyone. Some time ago i saw a technique to bake a 45 degree bevel on a normal trimsheet to fake the illusion of a bevel on a mesh with a hard edge. Im running into something similar, just that in this case i need to put a Edge wear which i made and put it on a mesh that has a weighted normal. So far i have mixed…
Cool, I can't even see edginess in the silhouette, which bothered me with Doom3's models. Makes me wonder though, why do Orks eat Squigs? Doesn't look like there's a lot of meat on them.
Batman suit looks like it was crafted by a 3rd grader with the help of his mom and her sewing machine in that pic. Pouty-face just makes the image even more silly looking. But it's B&W, so it's edgy!
I forgot to thank you at the time for adding support for zero segment uniform chamfers, Coven. It's helped a lot, so I really appreciate it! I'm trying to setup a more nondestuctive workflow for stacked chamfers and fillets of varying sizes like in this very simple, exaggerrated example: I want to vary the fillets from the…
Ahh yep, try to use edit poly instead of edit mesh whenever possible. Edit mesh is a hold over for legacy code and the default for many modifiers and functions. 1) There are a few ways to get rid of edges: - Click on an edge and hit ring, hit collapse. Works great for getting rid of rings. But destroys the edges. If you…
Trying to make some stylized particles for the campfire. I currently don't have emmisive on the smoke material in hopes of getting a little bit of shadow on the underside and to pick up light from the campfire. Round smoke. Hard edgy smoke.
Confirm on my behalf, even with the latest update, the UV Editor will ignore your Preserve function sometimes, and sometimes it will only show the symptoms AFTER you have collapse the UV layer on the mesh. *insert edgy autodesk complaint in here*
In the original comic, back when it was edgy and the turtles 'graduated' by slaughtering a street gang (issue 1!), they all wore red, and had slightly different skin tones. As it is, it really doesn't have that "Eastman and Laird" feel, if you're going for that era...
Thank you Eric! That is genuinely so kind of you to take time out of your day to help improve a random stranger's work. Did you mean add edge loops to the scroll length-wise or rather ones to the spiral of the scroll so it doesn't have as many sharp edges? I hear you about the bricks and kind of agree, just needed to hear…