I'm not in the mood to gather and upload the ref I have sitting around but here is a straight dump from a bookmark export. Most of these should be valid links and the quality ranges wildly and they are sorted so much better in my bookmarks but fuck it if I'm going to take the time to clean this mess up... Talent Jim…
Precisely. But when you render with best render, you get a dark border, which shows up in photoshop: your texture therefore won't tile, because the dark seam will be there. OR because you used materials that react to the Sun-light position, therefore the left and right (or top/down) edges of your render won't match ==>…
Website and blog; martins3d.co.uk/ Portfolio; artstation.com/luke_martins All social media links of relevancy; linktr.ee/lukemartins3d Hi there, my name's Luke Martins, and I'm a freelance miniature sculptor for hire. I'm also available for other 3D modelling and design jobs, from game assets to promo advertising pieces. I…
We are seeking a committed Technical/Environment Artist to join our multi-disciplinary team to work predominantly on 3D environments, materials, 3D visual effects and performance optimisation. The Studio: Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris (www.dominicharris.com), an…
Hello everybody! Newcomer here. I've just recently started to follow a game design course and we've started to tinker with ZBrush for hiPoly-to-normal-map baking. We're not supposed to try sculpting, yet, as we're still at an early stage with the lessons....but I just couldnt wait!! Basically, this is the workflow: .:…
Surely you have to understand that If youre going to be a good at making game art, or traditional sculptures of animals, or hell even completely abstracted personal work that involves anything remotely mammalian or humanoid, or even fruit bowl paintings for that matter, that producing fundamentals is just a given. It is…
1.) You're going to want to include wireframes and snapshots of the textures you used along with renders of the scenes. Pritty screenshots of ruined cities don't count for much if the geometry is as dense as a jungle and twice as messy. Diffuse, normal, bump, specular, whatever you used, show it. 2.) You're going to want…
Hi there - There has been a lot of great advice given already about how to approach things as a whole, so I will try to focus on something very specific. The first piece of your folio is a Demon Centaur. In itself that's a great subject, full of potential. Looking at it, I suppose that you most likely spent quite some time…
Saint-Petersburg that really nice city to live on so much art there , you can learn so much by just visiting local museums Anyway you know russian right ? that actually make my task easier as most of my book collection is in russian What is your main focus right now full body or just bust/heads ? Bammes is really good for…
*Update 30/01/18 I've been updating my portfolio and realised that I'd yet to update this post. Artstation link: https://www.artstation.com/artwork/6VY3w I textured her in Substance Painter and rendered the images in Marmoset. For this project I'm making a 3D realistic character based on the Ancient Greek Atalanta.…