It's a bit of a pain, but you need to do two things, save/load the settings and copy some files. First copy the files... Personal files can be found in 2 places you need to trasfer the Scripts, UI, Plug-Ins and Scenes folders from each spot to the same places on the other machine: 3dsmax Root Dir: C:\Program…
May be worth looking into working with an updated version of Maya. There are many performance issues addressed with more recent versions. I doubt it will chew through your CPU and GPU the way you expect it to, but I normally use 2020 and noticed significant boosts to real time viewport performance after switching from 2018…
Max 2012 was when they(Adesk) started to first implement Nitrous viewport. My guess is that your invisible edges(dashed) are simply not showing up on account of a 2012 display issue. As for what I'm describing, a plane isn't a good example as it has no silhouette. You only need to worry about shading errors after you have…
This textdump is very misleading indeed. "We have 48 million Xbox 360 users connected online nearly 24 hours a day. That is much more than any of our closet competitors and vastly more than Steam." Stopped reading right there. Because (I estimate) there are roughly 60~65 million active* accounts on Steam by now. They had…
Well, obviously we can't say that the offset we had before maya 2012 was a "working feature". They improved the offset a lot in Maya 2012, but that slider was something like a hell to handle... If you wanted a little bit more control you had to open the attribute editor and type the value manually, and when you need to do…
Hey antihero, I think most of us had the time when we thought we can't make it, If I remember correctly, ryan kingslien call it such period, which mean when you start 3D all you work will suck and it might take 200 sculpts to get out of it or 500 but eventually you will get out of it. You just have to keep working and…
C: \Program Files\Autodesk\3ds Max 2012\UI\MacroScripts or C: \Users\jeremiahb\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\UI\usermacros (this one is you YOUR user folder and the AppData Folder is hidden by default. You can unhide it in your folder options.) However... if you drag it into the viewport from anywhere on…
found out that "dR_multiCutTool;" works in 2015. I'm trying to get it to work in 2012. Long story. Is that possible? WHen I did echo in 2012 I just got this. When I put it into the script editor and run it nothing happens. What gives? [quote] // Result:…
I wish I could help, I have a similar (maybe the same) problem with my foliage in the November 2011 and July 2012 UDK builds. The foliage in my scene was completely un-shadowed. I tried changing the shadow quality to high and it didn't work for me. http://imageshack.us/f/443/foliageshadowerror.jpg/…
This is wierd tbh. This file was originally made in max 2012, and in my frustration I went back to 2011. The above file was giving me errors so I placed all the UV's inside the space for both channels and exported to UDK and got the same error message. I then copied all the objects form this scene into a new fresh max…