Create a new layer, add a new mask, select it and fill it with black, CTRL+Click the gradients/selection layer to get its selection then select the mask and fill the selection with white...colour away!!
Hi, I'm working on a script to place cylinders on selected faces for booleans. I need to place the first selected object into a token so I can call it up, but am confused on how I can bring the selection into a string to tokenize between the "." The script is meant to allow me to select adjacent components on a poly…
Blender: The selection system * Alt+Right Click selects a loop/ring. * B=Box Select.(3d and UV) * B then Shift=Additive box selection. * B then Alt+Shift=Subtractive box selection. * BB=Additive Selection Brush. (awesome) * BB then Alt=Subtractive Selection Brush. * Shift Clicking the vert, edge and face icons allows you…
I've created a script which takes the user's selection and selects an edge pattern based on the how many edges they currently have selected. For example if they select 3 edges in a ring it will select the entire ring and leave a gap of 3 and then select the next 3, etc. I'd like to extend the script to work on faces, but I…
I accidentally found a unified method of getting and setting sub-object selection for an Editable Poly objects and Edit Poly modifier. The main problem is that the object must be selected. I found it in PolyTools.ms script(maxRoot\stdplugs\stdscripts\PolyTools.ms), so only 3dsmax 2010 and above can use it. I am pretty sure…
i remember in Maya you could select a vertex and pressing the arrow key, the selection moves to the next vertex either by pressing up, left, right, or down. Is there a way you can cycle through selecting vertices like this in Blender?
Hi guys, is there a way to change the selection threshold to something reasonable? This gif shows my problem. Clicking on the upper half of the stick, Maya selects the arms and legs. Clicking the lower part, the selection is correct. This is very annoying to be honest D: