Is the standard here just having a load of loose materials and then doing face selections and applying the mat that way? And in working with those materials and their faces you have to create selection sets matching the those face selections to act as a pseudo select by ID function? If that is indeed the case do Maya users…
I was trying to make a script to activate the Paint Select mode while turning on ignoreBackfacing so that I don't select faces from the other side when painting. To make this compatible with both EditablePoly and EditPoly, my thought process was to make a tryCatch function so that if it failed to the first clause because…
Looking at these together it might a wishlist, but I want to be sure that there aren't a few .ini's that control where things appear, or how things act, etc. 1) Is there a way for the UV relax tool to remember settings between sessions? IE: Face Angle instead of Edge Angles. Can you make it appear in the same place on…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Hey everyone this is a project that I was working on for some time now. it is a set of tools and modifications for Autodesk Maya that will speed up your work drastically.I tried to simplify Maya, make Maya smarter to help you out in many tasks as well as adding new features and tools. this first release is mostly focused…
I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
NOTE: look to the bottom of the thread for updates on the script I wanted to locally scale some UV shells and found that Maya didn't have the functionality so i wrote a script to do it. I included a lot of info about the script so people can use it to learn about splitting an array, appending to an array, get min and max…
So im writing this code that reads if User has partial uvs selected global proc string getNormalizeType(){ string $objSel[] = `ls -sl -o`; //get objects only float $UVBBox[] = `polyEvaluate -bc2`; global string $normalizeType; int $flattenListNum = size(`ls -sl -fl`); int $UVCount[] = `polyEvaluate -uvcoord`; if (`size…
I wanted the select a couple of faces and isolate them together with an image plane but it's not working. I can't select the face and the image plane simultaneously since I have to go to object mode to select the image plane. I tried selecting the faces that I want hidden and placing them on a layer and turning the…
Hey guys, I've used XSI for ... wow a long time now. About 4 years. Anyway. I've decided I want to go to Full Sail for their Game Art degree (finally some official training :D ) and I've learned they use Maya there. So in anticipation, I've started messing around with it. I've heard XSI is pretty similar to Maya, but so…