I saw all the CA talks at GDC, and it was all great stuff. I'd spent some time last year building a similar substance pipeline, but you guys have really taken it to another level. Super inspiring, thanks so much for sharing all this!
Cool! It looks like the area surrounding the stone blocks looks more like clay than stone. I'm not a rock sculpting expert, but I'd look into using a flat brush like trim dynamic or hpolish to achieve that look. Check out the rawk thread for inspiration.
Oh man, first post from Tor Frick himself! Huge fan of your work. You are a huge inspiration for me when it comes to hardsurface stuff. Keep cranking all that amazing Modo goodness, and don't forget to stream again. (loved that sick techno.)
Hey, just saw your finished render on pinterest, quite inspiring, I'm using it as reference to sharpen my skills with the new ZModeler brush (hope you don't mind). Interesting that you work for King as they are something of an influence in terms of game design (complete coincidence) :-)
I agree, Jerusalem and Damascus were inspired environments in the original game. Sort of wish the new consoles were more powerful and those cities were revisited. On the other hand... Industrial Revolution British Empire might be great fuel for some epic "Steam Punk".
Hi! I think the pose currently looks too stiff and lacks narrative (what's happening here?). Maybe take a step back from the highpoly, and blockout/ sketch different poses with focus on expression and narrative, look at miniatures and statues for inspiration. Could act out different pose yourself, see how it feels and…
Hello! I wanted to create a strong piece for my portfolio and was inspired by one of my favourite childhood games, Stronghold Crusader, to recreate a classic unit from the game in a modern way. The Swordsman has always been the most iconic thing about Crusader for me and I did my best to capture the feel of the original…
Hey everyone, This is a prop inspired by a real newspaper machine in my city. I've made environments but wanted to focus my detail and storytelling onto one prop. I'm going to use it as a part of a small diorama scene but wanted to post it by itself so I can have it on my portfolio in the meantime. Thanks for checking it…
I've recently been working on this project. It's not game art. Just a few simple geometries as a base with elements from a kitbash. Texturing was done quickly in order to add some gritty color and reflection variations. A lot of attention was put on the layout and the lighting in order to inspire mystery with a hint of…
Started this project about a week ago. I'll post more details soon. I'm going for something pacifict northwest looking. Not sure about the composition, but I would really like to include a crashed Ford Trimotor somehow ALOT of inspiration from Uncharted, The Last of Us and Call of Juarez (The trees are very much…