Looks sweet so far! The key poses look great and the in-betweens seem pretty much on the mark as well. Personally I think the actions are speeding through a wee bit too fast. Have you considered changing the overall timing by adding some more very short "breaks/moving holds" following some of her moves to add some more…
I'm liking it a lot, the health replenishing really makes me feel a lot more like a rambo-style badass than in GTA4. The enemy AI is insanely dumb however, more often than not they run straight at you, firing then stand in place. Another time when I had some gang members after me, I was standing around shooting people and…
ddr is double data rate, 400 mhz actual speed is what they consider 800 mhz speed since you have the transfer rate of 400 mhz being doubled. my friend recently got his core duo 2 to 4.12 ghz, from the stock 1.8 ghz (iirc). it was crazy fast when running super pi, i think he got 14 second 1 m super pi times... possibly, my…
:+1: Hi Matt. Thank you for your feedback. I forgot to check and post on this forum. I'm sorry about that. I'll post the progress in a sec. I have actually entered the texturing phase. I think I'm spending too much time on this project, so I think I should try to wrap it up by the end of this week. Therefore, I don't think…
Hey Jake, I think you have a bit more to go until you've reached professional quality. Revisit the texturing of the handgun and the smg, really push the texturing. They look to be your strongest pieces at the moment. You could leave the newspaper stand in, but you'd have to revisit the texturing of that as well. It's…
The sculpt is really cool, however the texturing still needs a LOT of work. The parts that are supposed to look like gold and metal look like plastic. To make metal make a dark diffuse with little info and put all the variation, scratches in the spec. Slapping a fur texture texture on the cape won't do the trick at all. I…
Thanks @woot I'll scale it out today. As for the shading on the grip and stock I've striped edge loops and connected the edge that used that by making a triangle. You'll see this in the wireframe on scetchfab. This creates a slight shading issue but it won't be visible when its textured with normals and spec Any other note…
This is for anyone interested in doing a bomb for Gyro. Right now workshop only supports the cosmetic version of the bomb, so when you use the ability it will use the stock bomb. This zip file contains the source files for that launched bomb. Use the "gyro_missle_6k_model.dmx.smd" and the…
Oh I made one of these a year or two back, had that reference in fact, I can probably throw some old refs your way if that would be useful? My system is busy right this sec but Ill take a browse through my refs and see if I can get you some details of that area k. [Edit] Not ideal I know but might be of some use. Id just…
I would probably do maybe something like this with a bit less code. It doesn't really matter since both do the job and the script is small so it's not a matter of performance or something....but here it is if you find it useful. string $newcube[] = `polyCube -w 10 -h 10 -d 10 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1`;…