Myself and my friend are entering. This is going to be our first competition together. Hopefully we will do alright. Reference imagery is below: We will be using: 3D Studio Max Mudbox UDK4 Substance (if possible) Cheers for looking.
Myself and my friend are entering. This is going to be our first competition together. Hopefully we will do alright. Reference imagery is below: We will be using: 3D Studio Max Mudbox UDK4 Substance (if possible) Cheers for looking.
Hey polycount I'm pretty new here and decided to through my hat into this to mainly to get motivated and just get a good project going. My plan for the this is to do a council chambers, that will include twelve simple seats for low members and the high councilors seat which will be more elaborate and showy. I plan on using…
Lets give this a try, I'm trying to bulk up my portfolio with realistic stuff before my visa expires and I have to head back to the states. Planning on using lots of tiling textures and masks that I'll generate through Zbrush and Photoshop. Once I've got the bulk of the environment put together I'll take a crack at…
Latest: Original Post: I'm going for an overgrown jungle temple with lots of hanging vines and foliage. I also want to incorporate gold elements for nice material contrasts. Not certain of how I'm going to lay everything out, but largest image on my ref board is the "feel" I want to accomplish.
Heyo, props for chipping away at the project! Some thoughts on the current state: I think the highlight on the building ThisisVictoriaZ mentioned is still prominent and it makes the lighting/scene look a bit artificial. It looks like you interpreted the green streaks as paint. I would have interpreted it as weathering from…
I haven't got enough time to show all of the work, so I'll only post the viewport render in Substance Designer and the scene in Unreal at the end :) The spot The "platine" The floor of the room The back Amp The wall The throne scene The screen And the Throne !
Hiya, Decided to join in on this, should be fun :D I've seen a couple of cathedral-esque entries after trawling through the threads but looking to go for a bit of a Sci-fi twist on mine, so hoping its not too similar to anyone else! Software: Maya Zbrush Substance Designer Marvelous Ue4 Will be posting up ref, blockouts…
i like the roof texture gives a nice feel to it, but i dont like the connection thingy (however this is called)to the wall it looks strange imo maybe tweak it or remove it completely.... i think it maybe should have a corner of 90 degrees in the middle so that it connects roof and wall evenly? anyways keep goin!