Lets give this a try,
I'm trying to bulk up my portfolio with realistic stuff before my visa expires and I have to head back to the states. Planning on using lots of tiling textures and masks that I'll generate through Zbrush and Photoshop. Once I've got the bulk of the environment put together I'll take a crack at Substance Designer.
Wish me luck!
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The bottom left image is my main reference but I'll be changing it up a bit. Just a quick blockout of the core area for now. I'll jump into sculpting some shapes soon.
Just playing around with some things. Getting a feel for the foliage tools I freakin love them.
Water is super weird in UE4 with the translucency problems. I need to test out the particle system to get some falling water going. Add more moss on the surrounding walls and figure out what will happen with the background.