Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
If I were making a gun in 3ds max, how would I go about maintaining the UV's for the next more optimized mesh? Is there a way in which I can preserve the UV islands in so I don't have to unwrap each LOD and try to match them up in so the textures work with each LOD? Or is there no particular shotcuts with creating LOD's…
https://www.artstation.com/artwork/BX1ZPz Hi there! With this blog, I want to share my progress on a project I made. The goal was to have a Tomorrowland themed cinematic video of a book. I am now improving the project by applying the feedback that I received. Feel free to add your own feedback in the comments! Final…
Hi guys, I really need help now regarding job application. Few months ago I did apply to a studio for a 3D artist position and lucky enough to proceed for an art test phase. Few weeks without any responds I started to move on but not until they contact me back asking whether I'm still interested with the position or not…
Hi guys, I'm given a task of modeling a slightly higher poly version of some quite primitive polygonal object, besides that, it is said that I have to make a LOD model of it also. It means another object. What those Lods really are and are they meant to be higher or lower poly versions of the main object?? Thanks!
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
Ive been to a hand full of IGDA meetings and there all crap. Here ill break it down for you.... You will show up, and exspect to see respectable individuals that will be full of usefull information and would like to connect with like minded people....This is not what you will find. On the contrary, you will find old men,…
I went last year and had a blast hanging out with a bunch of Polycounters (new and old). I bought a full access pass and I don't think I attended a single talk. Actually... The only talk I did attend, was Ben Mathis' talk on Bodypaint, which was free. A lot of the talks are aimed at programmers, pipeline stuff, indie…
Hi all, I have been asked to work on some LOD's for a few character models and had a quick question. What is your personal approach to creating LOD's for character models and is there a quick way to optimize/lower the amount of tris on a mesh while retaining good edge loops for deformation and having the same UVs as the…
Hello. After reading the "Lights" section of this article, a question is rised. The article briefly says that each light mesh has a LOD that consist of a 32x32 sprite. The sprite is then shows up when player goes far away from the light mesh. (Credits for the photos: Photos are by Adriancourreges.com) The question is, how…