Hey guys, I decided to start a master thread of sorts to dump all my work in for crits, comments and such! Latest Work![2/22/2013] Crits and comments are always welcome! Thanks! PS. I cleaned up this first post and removed some guns so it can be used to show just my latest updates!
FINISHED <3 ---> https://www.artstation.com/artwork/0XlbR4 Hey everyone, I am working on a dry mud/soil material right now. I would really like some feedback about the height and normals. I will also post the normal and height map here so you can have a look at it! Really appreciate it!
Hello. Im interested in learning how to properly rig characters/creatures. I furthermore would like to learn where to place muscles and how you use them so they work right, as well as a skeleton. Do you know of any tutorial series/webinars which cover all that so you can properly work with it?
Mop - I've read it all , did you? I looked at ECs page, it shows CSS and HTML tests and comparisons, what he has done in CSS and what he has done in HTML. None of those may be what he wants the final outcome to be. If he posts an image of how he wants it, then we can give him what he wants. I win five pounds. Eric, easy to…
Our 2nd title is released! Things are going great for us right now and we've dug in like a tick into the casual game market. Expect to see our game on yahoo and msn shortly ;-) http://www.bigfishgames.com/downloads/bubblemayhem/index.html Also, we are two weeks out from finishing our 3rd title, expect to see that released…
Hey guys, take a look at this video showing the skull broken up in the most important parts, it also places the muscles and everything on ZBrush! Pretty usefull if you are studying anatomy: https://www.youtube.com/watch?v=rjbiUj-FD-o
Hello there everyone! This is my first contest and I am really excited to learn more while working on this contest. My beast idea is a alien swamp creature, who doesn't truly fit in with the rest of the other creatures and the other members of the swamp. I created some sketches for figure out it's design and the body…
Hells ya! Dude the ENTIRE thing was done in Max. The only parts we'd dress within Infernal were physics objects. From that, Infernal was used for lighting and for scripting. Ryan Monday (Mangled Poly) can elaborate on this, though. Fun note of interest #1: If a flat surface, like a wall, seems unesseccarily cut up with…
The original T pose was done mostly for modeling convenience, as most everything lines up with XYZ standard grid. The other poses have come about primarily to help with animation weighting and deformation. Any deforming body will have some level of stress or compression through the muscles and skin and clothing etc, to…