First post here on polycount....don't hold back...I want to know what's wrong so I can make it right... Here's some work from school....The first set of images are for a character I did for a short animation. My teacher had us try to keep it in the 2000-3000 tri range due to our time constraints (we had to model,…
I think it just needs a few like more noticeable scuffs. I wanna try to explain exactly, but I think I can show you with my scene. Maybe you don't want to take it as far as I did, but maybe a mid-ground? I'll just link the links cause I don't want my images cluttering your thread!…
I'm with pior. Images is what this forum is about so lets have some images in our faces, rather than us having to wade through threads to find new image updates. Now that I come to think of it, the text based nature of PC does feel really old. Heres an example of what I mentioned a few pages ago about ZBC having a recent…
Well yeah I get that - I'm just saying there don't seem to be tools aimed at us, the goal of the tech bros is much loftier than to provide a mere automation here or there for stuff we already use. These tools and the associated cost are also in flux so much - where do you settle on seriously developing software around it…
Information You Should Know About the Polycount Forum Here are some things you should know about the Polycount Forum. New Members Welcome to Polycount! Please reply to this thread with a little info about yourself. Can't send messages? You need to confirm your email address before you can send private messages, change your…
Hi, I need 3d model of a character, I'll pay you for itI have reference images that you can useSend me your portfolio along with your price(direct message) I am looking to hire immediately
Now we need an image host - and we might as well use Flickr as it has excellent ties with Wordpress. I already have a Flickr account, so I'll not set up a new one, but I assure that it is simplicity itself. When you sign up you get a coded id, like n001828-a, but you can change this to something much easier to remember. I…
Hello all! I came here looking for some honest advice on how to better myself as a 3D level designer. So far, all of my experience has been on software released by EA for the Battlefield series. I work for a mod called "Experience World War Two" and we have a very strong emphases on realism especially in our levels. I'm…
still got and use my 2004 library of grayscale grime overlays.... various photoshop blend modes and a touch of colourization can produce interesting effects they would normally used in conjunction photographic reference. the strange thing is they were pretty big images for the texture limits of the day 2048 * 2048 so they…
Nah I think you're good - did you by any chance follow some modder's tutorial from way back - considering Mudbox isn't 2025's choice for texturing anymore? Mudbox is fine for projecting images onto a surface, the only way I am aware of to make it better is to really dive in and learn about 3D modelling and projecting of…