Hello! I'm an experienced Maya/ZBrush artist, but new to the awesome, can't believe I just discovered it, xNormal + dDo workflow. Probably missing something that's really simple... or what I'm trying to do just isn't possible. Here's the problem... *shrug* I modeled a shield with many different parts (wooden planks, metal…
Uhh I guess this is a pretty stupid question but I just noticed that the UV map seems to be almost completely unrelated to the original mesh, somehow... and I am unsure of the consequences. Ok hard to explain what I mean, so I will explain how I noticed it: I want to make LODs for a completly done and unwrapped model, and…