Im working on a character right now based on some conept drawings i did. in short i occasionally draw something i really like, maybe its just chicken scratch or what, but i dont necesarily plan everything out 100%. so right now im texturing this character, and my initial plan was to have is backside covered in this kinda…
Are you interested in joining a small passionate team working to create the future of VR anime games? We’re looking for an experienced 3D Environment Prop Artist to help bring PROJECT MIX to life. RESPONSIBILITIES: * Create high-quality, 3D assets in an anime art style * Model and hand-paint textures for objects like…
Hello, Couldn't find the right word to describe this other than "peeled off", although I'm pretty sure there should be a better word for this. But the case looks like this: I'm having problems with these corners marked in yellow, cannot find the right topology for it to work. Base geo now looks like this: After subdivision…
Hey people, I just wrapped up on a likeness study on the Estonian rapper Tomm Cash. I learned a whole lot and some things still aren't clear. Like why do all the fibermesh brushes pull the root in the direction of the camera?? 'be great if anyone could answer me that. C&C is very welcome! Anyway. I'll upload more…
Heyyyiee,I'm currently working on a personal 3D modeling project, which is a detailed F-15 Strike Eagle. And I’ve decided to dedicate this thread specifically to the cockpit and avionics section of the jet. I’m aiming for a high level of detail and accuracy, referencing real-world schematics and pilot footage wherever I…
Hi guys this is the first of many posts. So I tend to do quite a lot of likeness head sculpts so I thought I would start sharing it on polycount. I have also created a Patreon account where I am going to be sharing how to create likeness sculpts, from secondary shapes, hyper detailing as well as texturing. So stay tuned…
Let me get this out first: I really don't like these social networking sites. I'm just a "if you know me, then you have my email/phone number... and that's enough" kind of person. Avoiding becoming a member was easy, friends would ask if I had an account, I'd laugh at them and say "Hell no!" with my head held up high and…
Been working in somewhat of a vacum for a while now, and would just like to ask and get some feedback on some pieces I've worked on recently, for context I'm trying to get a job into games as a 3D prop Designer, so I've been working mostly on realistic pieces and I think having some new eyes on my work might be able to…
There is something about this forum I really like. All of you guys(and gals) are really talented. There are plenty of talented people on CGTalk too. But I guess what makes me enjoy this site more is the fact that you people are way more critical. On CGTalk, I can post something and one or two things will usually happen. I…