Here is an updated image with the main assets completed and the first texture pass, along with rough lighting. My thoughts so far: - My floor and door frame textures need to be fixed, that I know. With regards to the door frame, I'm not liking the results with a normal map, so I may just add extra polys to get that defined…
I've heard the 500 million polygons per second peak rate as well... Could a game push 17 million polygons per frame on the XBox 360... I really want to say no way in hell. 17 million static polygons with one set of UV coords could potentially be several hundred megs of raw uncompressed data. That's just uv mapped…
Another quick prop eh. Delete the end caps off the cylinders that are inside the frame geometry and not being seen. Maybe try to create some ties for the corners of the frame it might make the piece a bit more interesting. Also the texture on the larger frame in shot 5 looks kind of blurry and odd like low resolution.…
I am looking to have some 3 mech frames modeled to use as dev art place holders to design a tech demo around which involves building custom mechs. The models should be separated into parts arms/hands/torso/pelvis/legs/feet as I will be having the parts swappable between the frames. The concept is for the player to start by…
Towards the top of the tree there is a salamander creature hanging from a tree. Branching off to the far right past the cow creature is a little flaming squid/slug creature with a yelling mouth and red eyes, can I have a close up of that one?
Getting closer, still need to do the horns, shoulder pad, pelt and then go once over for details and clean up. I'm not sure if I should add some more flames to the top of the helm, I kidn like the contrast of the smoothness.
That sand is great! I think the sun angle helps sell it. That being said it was hard to notice that there was supposed to be a fire in front of the plane, but when I did notice the light it was casting seemed way too bright for how nonexistent the flames look.
No offense, but this is a *really* dumb thread. It's going to lead to a pointless software flame war. If you have a specific problem, post in 2D/3D and experienced Maya users will help you there. Otherwise I'd encourage people not to take the bait and kill this thread.
The leather/metal rendition is ace, would love to see flats too Edit: oops it seams it's not leather but bronze right ? Well the metal is ace, the bronze needs more work (i think, i don't wanna start another flame...)
Jesse the thread would have gone to shit after I had written my opinion on the matter, trust me I'm talented. But Gauss saved the day and woopi do closed it before I posted and got flamed. Damn it. Alex