Hi, Blaizer. You can't compare a console architecture to a PC like that. First of all, what exactly would the SSD add to a console? They stream from the game media anyway, and it's all setup so that seek-times are minimized. Only sequential reads matter. A SSD is awesome on a PC, because of the ability to quickly access…
Ehhh I strongly disagree. The mechanics are very simple, they just seem complicated because of how ridiculously badly they're implemented. The entire FFXIII paradigm combat system is essentially a game of rock paper scissors (with 6-8ish choices instead of 3) where your enemy is always throwing the same things. Its…
It's ok felipefrango I've got no qualms answering your questions. Walls should almost always be tileable. Unless it is a very, very unique wall and the focal point of the piece. In fact you can reuse a lot of textures and materials and most people will hardly ever notice the difference if you do it cleverly. As far as…
So OT is a crazy subject in this industry, I've heard a lot of stories and i'm sure you will too. There are very few companies (if any) out there who dont suffer from 'crunch'. Since you asked I'll go ahead and lay out what happend to me at my last job. So after about three months of being hired I was told we were going to…
Majority of people doing game dev will have some sort of intel/nvidia setup. I'm on a intel q6600 quad core machine, which is a few years old now but very capable. At the end of the day, Intel/nVidia combo seems to be the most stable, sure you can probably save a little and go the AMD/ATI route, but I wouldn't bother with…
The following procedure covers creating an Ambient Occlusion or "shadow map" using a normal map and low poly mesh in 3ds max 8. This may be old news for some of you, but it is a technique I learned recently so I thought that I would share. Some may ask "why not just use your high poly mesh and a projection modifier to…
I've been really hesitant about posting my work online because I'm not that great yet but hopefully you guys can help me out with some critiques. anyways she is originally a character from final fantasy 8, her name is Selphie and i wanted to do something really high poly and just out of my usual norm of low poly diffuse…
Howdy there! I suppose I'm an oldie around these parts. Mind my monologing for a moment while I tell you a story; Thanks to Polycount, 10 years ago I got a job at a games studio called VIS Isle of Wight (a mauled version of the now shining Stainless Games). For a chap of 16 it was great, games! I couldn't do more than put…
Team name: Bad Angel Studios LLC Project name: The Last Storm Brief description: The Last Storm is a third-person turn-based rpg for the PC that uses the Ogre3d engine to thrust players into the role of an Character named Crop who is caught up in the epic saga of the Dimming of the 41st century. Target aim: PC,Windows…