Hey Guys, I noticed if I have for example a cup on a table, from a certain distance it will not show the object casting shadow unless you are right up in the object's face. Anyone know how to fix this? Thanks!
Whats everyone's technique for making/setting up low-poly curly hair? I've been trying to figure this one out and all the methods I tried haven't really worked too well(see below example using planes).
Does anyone have suggestions where I can find good reference of American army clothing and gear reference. I'm looking for reference to that was used to outfit the american army in Battle L.A. for example.
https://www.youtube.com/watch?v=kRDS8tUtTDM HERE is the new Trailer for Reident Evil in VR. Yupee! I am wondering why their materials look so shiny tho (wood for example). Is it a filter they are using or is it the wood thats so glossy?
Hi everyone. First time posting on here and was wondering if I could get some feedback on a creature design ive been working on? Could be anything - for example the anatomy, or overall design. Any suggestions will be much appreciated. Thanks!
Welcome to Polycount! It will help to use a more descriptive topic title, for example "Photoshop alternatives?" You don't have to change this one really, but it would help for future posts!
The renders above look like poser art, which is to say purchased assets put together to form an image. There is nothing wrong with that, but you have to be pretty good to pull it off. The difference in the quality of the figure and background makes the images jarring to look at. It looks like the model doesn't belong in…
Apologies as I don't fully follow what you mean by 'assigning joints to an armature'. I've watched the example video but still struggling to wrap my head around this.
I've been trying to reproduce a displacement effect on cubes for a cloner plataform that I've seen. But after trying out and tinkering with every option avaliable on Arnold, I didn't came close to the details being so perfectly extruded and shaped. Here's my settings on Arnold and the file overall with them applied: Do I…
This is lovely :open_mouth: The elements are all working really well together and all the details...very nice :open_mouth: Sometimes it feels a bit too clean, the glas material for example