Hi Josh I've been a level designer for about 9 years now and the one thing I have to say (only looking at the Unreal maps) is that you really need to work on detailing your maps as they seem very bare, as well as realizing that flat square walls aren't what most rooms are made of. A key thing to be aware of is that you…
How were these sculptures used in the real world? As an architectural element in a coffered ceiling? If so, the player in a game level will never get very close to it, so if you're trying to demonstrate knowledge of game dev art constraints, then think about texel density for a level and how many pixels this part of the…
Hello, I'm Simon. I'm a 2D artist from germany with a focus on illustration and concept art, and currently open for work. Most of my work is made in a semi-realistic style with a tendency towards fantasy. Proficient in digital drawing and painting, I mainly use photoshop and Krita. I'm equipped to work completely remote.…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who is interested to join Hephaesus Softworks. I am looking for someone who wants to join the team for a long term. We are looking for someone who can work 10 hours a week. Every team members will have freedom. For…
While I can't afford all the software I want/need, I tend to not pirate much anymore since I respect how much effort and knowledge is needed to make any of the software I like. The only real time I'll pirate software now is if it is expensive and the trial isn't long enough for me to actually learn how to use the software…
Dude, that's a bad example. He doesn't blackmail people into changing their opinions. I believe a closer example would be the rules and guidelines that every forum has. An example of one would be. "Don't flame..." and the relevant consequence is given for not following the rules, a ban. I can't see how this is different…
This scene looks great! The night time version could use some lighting love though, it's really underlit and underexposed. It might help to look to some professional lighting for inspiration, for example https://litawards.com/winners/winner.php?id=2981&mode=win…
Different shaders use different specular lobes. Disney GGX is a commonly used one. Im guessing that’s why you’re seeing vastly different reflections at glancing angles… tools are probably using different ways to calculate how a roughness value will scatter the “rays” of light, and simulate the scattering of light that…
it was always characters but yes, eventually if you really enjoy stuff you "fan" out to the other aspect of the creation pipeline which is a good change of pace and could help with the "main" choice. For drawing anyway i took and environmental idea and made those into characters so meshing the two works for me here is an…
yea totally, that's a prime example of content marketing, give a ton of value and have something people can sign up for your list to get, and then occasionally deliver a paid product to your fanbase. organic traffic is great and converts well. with the paid ads stuff you need to be able to track conversions so you can…