Im using 3DS Max's biped system for a quick rig for my current character. I have been trying to get the rotation of the UpperArm bone linked to the rotation of the clavicle bone so that when the spine rotates forward, and the clavicle rotates with them, the upper arm should be "locked" to the same rotation in the X-axis…
Keeping it dark is always welcome on my side. The alternating rows are kinda irritating/too prominent. Right now they totally kill the curly brace in the second line. Line numbers are only written every 5th line, they should be written in every line. Highlighted text (especially the red/pink) is hard to read on the dark…
I don't think that's right. Networking isn't just for people already in. It's for even people who do it as a hobby. I think you trivialize the role that networking can play in an artists life. Networking helps people grow in their craft, it's a natural connection that forms when you share an interest with someone else.…
I bought MOHAA from eBay from Asia and it fully works off- and online. I dit have my doubts if it was really a legit copy of the game since the printing on the CD's and the CD sleeve looked a bit cheap. That the same things have a different price in different countries is normal. Doom 3 costs in the US for instance $49.99…
a couple things i have found to help speed the process up with key bindings created in the hotkey editor (you will need to create a new command for most of them): a Rotate left and right polyRotateUVs 45; polyRotateUVs -45; flip selected uv's vertically polyFlipUV -flipType 1 -local on; flip selected UV's horizontally…
Took a stab at a kiosk, which turned out a bit... well it'll receive a second pass. Also gave the floor a once-over and swapped out the old paving for a more flowing design that follows the map more smoothly - it still reads a little flat, so I'm gonna have to pump in some more stones both in the middle and sides of the…
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
Hi all, I'm looking for one or two LA area local character modelers with z-brush, Maya, and Unity3D Experience. I am also looking for a character animator with Maya and Unity3D experience as well. This assignment would begin as early as tomorrow (Wednesday March 12th) and last until the end of March. This is a weekly paid…
GLORY, an online, open-world FPSRPG scheduled for FY 2016/7 About Us: Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. We're a fresh-faced, but veteran on the inside. Our team have worked on some of the biggest games in the business, from Call of Duty to the Unchartedseries and beyond.…
Company Description A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility…