Narration Manager (m/f/d) Full-time, on-site Limbic Entertainment is looking for a talented Narration Manager for an unannounced Unreal Engine 4
project. As a Narration Manager, you will own and coordinate the creation as well
as the implementation of story into our games. You will be closely working with
level designers…
Hello guys! After some days of struggling I finally get this to work. This video illustrate the technique. [ame=" http://www.youtube.com/watch?v=Bvar6X0dUGs"]Local Image-based Lighting With Parallax-corrected Cubemap - YouTube[/ame] Technique comes from here. Credit for the node base approach:…
Location: Charlottetown PE, Canada Position: Permanent Benefits: Health, Dental & Financial offered Relocation is also provided Icejam is a small team of like-minded games industry veterans, and we’re looking for a Jr. Technical Artist to join our ranks. Collectively, we’ve worked for a variety of big and small studios. We…
Gameloft, an international publisher and developer of video games for mobile phones and consoles, is seeking a 3D Animator to join our Toronto Studio. Main Tasks and Responsibilities Responsible for 3D animations on a project for mobile platforms while pushing and maintaining high quality standards; Report to the Lead…
Gameloft, an international publisher and developer of video games for mobile phones and consoles, is seeking a 3D Character Artist to join our Toronto Studio. Main Tasks and Responsibilities Modelling 3D Characters for games on mobile platforms; Create both high and low poly meshes and texture resolutions;…
Hi! Thanks for asking, edit out - *I wonder if we could get more info about your academic background and where your artwork (if any) currently stands. It gives a better idea of what you need to do portfolio wise and which skills you'd need to focus on. Sorry I didn't see that you are graduating from highschool, in that…
Ace.. .don't blend them. They're doing the same exact thing, one just has a mathematical optimization. [highlight]EDIT: Equil is actually correct. I made the mistake of using Distance/directional lights and forgot to normalize my half vector.[/highlight] Equil: We went over this in that thread. Blinn is not more accurate,…
I am confused, where is his kevlar vest. where does he keep his equipment and ammo? Does he fight with his fists? is he a militant or just a pissed off dude. I think it is detrimental to your character that he is based off of a vague stereotype because the design does not make sense. Your design needs to be more specific.…
if you can familiarize yourself with cyrillics, it's going to be somewhat easy to read Russian; however, the pronunciation is different from English (closer to German probably), and there's a lot of underlying grammar crap you'll have to learn (we have a fair share of that); unless you know someone irl who has a decent…