Where do you get that from? It's the 21st century version of the nieve young hopefull moving to Hollywood hoping to become a star only to fall into ruin. I don't personally know anyone that pulled off the move first and find success route. If you honestly think being local is such a huge advantage, just pretend you're…
A lot of the major networking is done face-to-face. You can find out a lot about local group meet-ups on the TigSource forums. One of the UKs major events just happened ealier this month -- TigJam UK 5, but I think that group does meet-ups regularly? If nothing is happening in your area, you can always try to start…
I've found another way; 1) open the "C:\Documents and Settings\XXX\Local Settings\Application Data\Autodesk\3dsmax\2008 - 32bit\enu\3dsmax.ini" file. 2)Find the "[CustomMenus] FileName=C:\Documents and Settings\XXX\Local Settings\Application Data\Autodesk\3dsmax\2008 - 32bit\enu\UI\MaxStartUI.mnu" line 3)Change…
If you know the local colour of an element of the photo, that is, what it should look like under a neutral light (no saturation), then you can colour-adjust the photo until that element goes from its "veiled colour" (affected by lighting) back to its "local colour" (unaffected). This process is called white balancing.…
It's all about localizing textural details and avoiding visual noise. If you look closely at reference photos of something like a container in used but not rusted/damaged condition you will see that there isn't a ton of surface variation across the entire object but you will things like dirt, grime and drips tightly…
I think the building needs more oomph. Better transitions between the different brick colors and some localized dirt/drips around the structural elements would add a lot. Localized dirt could be done with decals. Also, your bricks are a little bit noisier than the reference, maybe smooth out the color variations for the…
Sony Online Entertainment is looking to fill some slots at a couple of our studios. If anyone is interested please feel free to drop me a line at my work email: arisch[at]soe.sony.com or ask questions in here. Position: Associate Game Designer Location: Austin Position: Senior Producer Location: Austin Position: Artist II…
I'm working on setting up a rig for a robotic character, but orienting the joins has been an issue for me. For the root level joint at the hip bone I oriented it to the world, and moved down the joint chain to orient the child joints to their local axis. However, it seems that I am unable to locally orient the finger…
have you looked into local (or local-ish) game developer gatherings? I don't know how far away from NYC you are but there should be a few there. For example Austin, which isn't a big city, has the Juegos Rancheros indie dev meetup, an annual IGDA Austin picnic, the monthly game dev beer night and the occasional Polycount…
Yeh I think you are correct. When I go into the shader properties and change the "local xyz" back to "tangent" and render it off, it looks the same in render as in view port. When I set it to "local xyz" it looks correct in render, but like above in view port. I have a similar machine at work. Just for kicks im going to…