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Joint orientation in Maya?

hooblegooblin
polycounter lvl 5
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hooblegooblin polycounter lvl 5
I'm working on setting up a rig for a robotic character, but orienting the joins has been an issue for me. For the root level joint at the hip bone I oriented it to the world, and moved down the joint chain to orient the child joints to their local axis.

However, it seems that I am unable to locally orient the finger joints. Here are images illustrating the issue:

Does anyone know how I can resolve this? Thanks.


ox2K4St.jpg


KixcfHL.jpg

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  • dongyfeng
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    dongyfeng polycounter lvl 6
    I would avoid creating joints for fingers in perspective view. Here is my steps:

    1. Create joints for one finger in orthographic view.
    2. Duplicate 4 copies for other fingers.
    3. Move and rotate the root joints so that joints are inside each finger.
    4. Freeze Transform on root joints.
    5. Parent them to wrist joint.
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