I'm working on setting up a rig for a robotic character, but orienting the joins has been an issue for me. For the root level joint at the hip bone I oriented it to the world, and moved down the joint chain to orient the child joints to their local axis.
However, it seems that I am unable to locally orient the finger joints. Here are images illustrating the issue:
Does anyone know how I can resolve this? Thanks.
Replies
1. Create joints for one finger in orthographic view.
2. Duplicate 4 copies for other fingers.
3. Move and rotate the root joints so that joints are inside each finger.
4. Freeze Transform on root joints.
5. Parent them to wrist joint.