Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
poopipe has the right idea. You could also try enabling face constraints or using local/gimbal gizmo modes when extruding to follow the mesh normals better.
Working on some more complex/interesting Fixtures Blueprints, first up from this set is a Projector-based light with a local transform control locked to one axis (for tilting the head):
What do you mean by "not global anymore"? I haven't use soulburn script myself, but from what you mention seems like the script changing the coodsys to local?
Looks interesting, but nothing in the reveal really screamed EverQuest to me. Would have liked to see some familiar locales or some combat that didn't look like an action rpg.