Hey everyone! Most probably won't have time to work on this, seeing as the 2nd semester of uni starts next week, but I thought I'd enter anyway in case I do find some time as it seems like it will be a lot of fun :) Since I'll be working alone as well, I have decided to look around for a clear concept of something fairly…
I know this thread is ~2 years old but I found it while trying to solve the same issue. I thought I'd share the solution: The trick is to ignore the "Angle of View" measurement in Maya and instead copy over the focal length. So for the default Maya camera you would use ignore the "Angle of View: 54.43" and instead use…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
SUMMARY TRIGGER is looking for a DIRECTOR OF 3D, a senior-level department manager that will define and guide the 3D teams that contribute to our high-profile augmented reality, mixed reality and virtual reality experiences. This is a full time salaried position in our Los Angeles office. REQUIREMENTS * Experience hiring,…
Gameloft, an international publisher and developer of video games for mobile phones and console, is seeking a Lead UI Designer to join our Toronto Studio. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual…
Company Description A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility…
You can by nature only plug one channel into an input, the blending of the poses need to happen otherwise. I did this once by assigning driven keys to various hierarchical groups (or locators) per pose: Say i have a bunch of locators, all in the same place, grouped one below the other. The eyebrow_up controls the lowest…
I was unable to locate any useful information on the provided links; the others articulated it more effectively. Erik has previously shared some highly beneficial resources, for which I have consistently expressed my gratitude. However, I will not tolerate rudeness from anyone, irrespective of their years of experience.
I think the appeal of college, (and I would say it is warranted) is that for a lot of people it is EXTREMELY difficult to motivate yourself at home, by yourself with little technology in terms of good computing equipment. The Art Institutes for me was a place I spent all my time in the computer labs. I met other really…
@Argent Thanks! It´s not easy to light this scene with a single IBL sky. I have a very dark sky right now with just a few bright spots. It´s doing pretty good job for sort of ambient light and give some nice reflections. I however would like to have a local IBL that will affect on a small part of the scene and not for all.…