I started a horse project: firstly because I love horses, secondly because they can be a challenge to get right, and thirdly because I've seen one too many fucked up horse in a game. I chose to represent a local breed, the Breton horse (specifically the 'postier' subtype), as I haven't seen a lot of working horses in games…
[ QUOTE ] TICKETS ARE ON SALE FOR 300! MEETING FOR SATURDAY THE 10TH OF MARCH, 2007 EVENT A: LIFE DRAWING LOCATION: ART NOT TERMINAL. TIME: 0930-1200 (early departure to accommodate for lunch before the movie) DETAILS: 1st hr: 1 to 2 minute gestures 2nd hr: five 25 minute poses EVENT B: LUNCH LOCATION: PACIFIC PLACE/…
You should add brighter highlights on the focal point, If you don't want too much contrast, I feel adding a subtle highlight will help. For the first image you should blur the highlight on the ridge on the cliff as it is too uniformly crisp f(upclose can be crisp like that, but atmospheric perspective should blur it a bit.…
you might be interested in that new motion matching sample project but to do it the normal way, i'd make turn around animations for 90 and 180 degrees then in your blueprint, before you call for a new move-to event, check and see what the angle between current world rotation is and the next proposed location, and if its…
Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…
Looking good I'd call most of it game ready art provided textures where handled appropriately! I think the crits you already brought up are spot on and should be fixed. What is the purpose of this level and what is the perspective the player will see (RTS, FPS 3rdP-RPG)? I think the angle/zoom of the renders suggests RTS…
Lately just for home use thinking of buying one aswell, I've a 17" screen laptop and instead of perched on my arse way longer than necessary thought it may be a good idea alternating posture occasionally. Really wouldn't call myself a sloucher per se but do find myself propped upright against or on whatever, as if I'd…
Ok so wanted to address this straight up aswell as answer the questions you've posted. I'm a recent graduate of Leeds Met - in the UK the same course you followed under. The course provided me with a lot of knowledge and I was lucky enough to have some fantastic tutors whom had recently been in established AAA studios like…
wow, thanks so much guys. I think i've been staring at this thing so long that I cant really see it for what it is anymore, i'll do my best to reply to everything/everyone @sltr0lsson about a 1 - 2 weeks or so for high poly and sculpt pass. For the textures, I definetely wanted that mad max look but mad max looked a bit…