This was something Ken Pimental commented on when quicksilver came out. it was mentioned that it would take too many instructions for a current gen realtime shader.
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This looks oddly compelling. Something that require game modeling, but for a different realtime platform https://lensstudio.snapchat.com/challenges/ Mods, do we want to open up a subforum for this?
Hi guys! This is a Predator-V I made for a mobile game =) .:: Fully Optimized for Mobile::. .:: Full Customizable::. .:: Material Customizable::. /// RealTime Render In Unity \\\ I hope you like it!
so there is all this cool realtime shading, lights, AO, GI and reflections, and then there is the baker. it would be really, like REALLY awesome if these two could be combined, and allowed to be baked down to a texture.
Here is my latest work called 'Liquor Store' It is realtime screenshot that built in UDK. Hope you guys like it :) World of Warcraft Fan Art. 3DMAX, Photoshop, UDK
Hi polycounters, I'm struggling with realtime vegetation, so i'd like to know if someone can advise me on what soft to use and if there are some tutorials. Thanks a lot :D