Studios use Maya because (practically speaking) it's the best DCC to build an asset pipeline around. Max is basically a dead end despite being objectively superior to both as a modelling tool (fight me :p ) - it's unpleasant to build tools for, the animation toolset has barely progressed in 20 years and they resolutely…
This is where haters start griping but this is purely a suggestion--I am trying to ramp up into designing guns again myself so I figured this would be a nice exercise, so I hope you don't mind. There's a history of these kinds of paintovers starting shit (Dfacto's SMG from DoD comes to mind) but this is not the intention.…
Have some free time so like Skrupps I'm going to get some sculpting practice with the brazier. Thinking that I'll do a stylized and a realistic sculpt of it to get practice on both. For now though I've got the blockout done so I'm ready to sculpt tomorrow. :D
Some explanation on the other post the reason I'm too tired is that I've just bought Anthony Jones (Robotpencil) tutorial on artstation about "from sketching to refinement" and "Illustration with confidence" so here's my doodling practice of how to refine things (still need a lot of practice)
updated with new bits and bobs. Here's a shot of captain americas high poly i forgot to upload: And some female anatomy stuff I've been doing for practice. this isn't for a full character or anything, just a bit of practice Let me know what you think
THE RIZZLER, thanks, nah i put all of my free time in 3d, because i have to constantly practice traditional art to grow some low level skill, so for me it's easier to focus on 3d art only, since it's demanding a lot of practice too.
I've found a server near me for now that we can use....comliments of a friend at Netwerkin.com and the |bac| clan. IP 130.126.249.95:7777 I'll be there evenings and weekends to get some practice. sal_manilla needs much practice. Hopefully Polycount's (R13 ) server'll be up in a few weeks...good lord willin' and the creek…
New Car model I'm doing for practice (if it's good enough at the end it may be a portfolio piece, but for now its just practice) Not sure If I will create a high poly and bake normals to a low poly, or if I will only create the low poly. Here's the original car: Here are the blueprints I'm using: My model so far: Side View:
The clear instructions were given as Loomis took the time to illustrate the weights-based approach to picture composition with 12 practical examples and also described the concept in full writing. You could put this page in practice by doing dozens of composition thumbnails based on this principle alone.
You're right mcgillschris. I've been meaning to squeeze anatomical practice sculpts into my busy schedule. Most of my spare time is dedicated to my portfolio, but I can see what I can do to schedule in some practice sessions. Thanks man!