Check this guys work out, he's done several Nights models: http://kichigai.deviantart.com/ Nights head is basically a sphere with a second sphere inside it that represents both the eyes (Same goes for sonic). The purple jester cap should be done separate of that, at least initially. Topologically speaking theirs a few ways…
I am working on a Fighting Arena based in the Pokemon world. Similar to the fighting arena in the Pokemon Detective Pikachu movie. Arena concept by Concept Art House: Lighting reference: https://youtu.be/6ooNSgAnOoc I did Basic Blockout in Unreal engine using blockout tools. I'm currently adding assets to create an asset…
Hey fingers Just now saw this thread - off to a fun start here! I haven't read anyone else's comments but first impressions are this: Tires - too specular. Esp. for being old tires. Get some more photo reference of some old rotted tires. Make some of them flat tires? HAve some of the wire-threading showing through on some…
Hey Carlos, meant to get back to you but have been pretty busy. I think it's worth saying that critiquing is a bit tough because you're showing a ton of images. It might be nice to focus on one of your compositions (maybe the big open area) and maybe one room? For me, critiquing your lighting across 11 images is daunting.…
Thank you for your input @pixelpatron. The lighting in the new project is not final, as it is only in the blockout stage. But, you might be right saying that I should go back to Throne Room and it's lighting. I might do that, but I consider that project "archaic" (even though I finished it not long time ago). The real…
I am a very focused 3D Environment artist with a lot of passion for my work. I like making 3D environments, modelling and texturing. I'm also very interested in lighting work. I'm trying to push myself beyond my limits with every project that I work on to learn new things. Im available for relocation and/or working as…
Yeah, besides the two things I mentioned. The Lincoln logs were the next thing I noticed. That's an easy fix. That's about right on the story. Guy falling out of the sky jumped from the glass thing and is going to rambo the hostage platform. The guys on the roof to the right are trying to save the hostages, but one guy…
Hello everybody, I am trying to figure out how can I create a shader in Unreal 4 where I can add a texture which would be blended on top of the Albedo with the same effect as Photoshop Hard Light. This is just intended to get some texture variation on tileable textures. This is my asset, (in substance painter) this is the…