Retopo (Mostly) done! I think I'll cut it down more. I'm used to retopo-ing with the intention of baking normals etc but I think if I'm doing handpainting I can get away with a much lower poly count, might give it another pass and decrease it more. Mostly looking for a nice clean silhouette. Quick and dirty test bake in…
looks great! I think its a strong contender for grand prize! You may want to check out the Handpainters guild if you haven't already, its a discord server of stylized artist, including a few previous winners https://handpaintersguild.com/ you can check out the discord from there and post it on the critique chat for more…
I can see some World of warcaft seige of ogrimmar inspiration can't I XD, pretty nice. Personally I can't work with sculpts as a startingpint for my handpainted textures. But this seems like a good start. You might want to look at the wood some more, it looks a little too much like it's made of plastic (little too much…
Uh. Everything seems rather chaotic to me, also the renders are really bad. You can't see or recognize much. Think of composition while placing your meshes. That second scene could use work on the colors, it's not harmonic. Your handpainted textures do look nice, as far as I can tell, I'd like to see some better…
creationtwentytwo - How adequately can the xoliul/3point shaders be used to set up environments, even self-illuminated/handpainted ones? I know they're fantastic for single assets, but I don't know if it makes a great deal of sense to try and set up a scene in it. I can't see that producing good lighting results, and it…
Annnnnnnnnnnnnnnnnnnnnd now it's time for a big update!!!! The first handpainted textures are up. :) There's a lot of detail here that may be hard to see. I've added some cute patches of grass. This is my first drawing running very smoothly in Unreal Engine 4. :) They don't use polygons. They're completely 2D against some…
Okay, did some geo work, almost ready get into texturing. I'm debating if I want to import meshes into ZBrush to polypaint and do some minor normal work, or keep it strictly handpainted textures within Photoshop with just diffuse and spec. I just watched a tutorial and learned how to polypaint, so maybe this could be a…
Ow that's a nice one! Do you think we could use a similar approach to the realistic artstyle or make the hair shader look better? Plus, Panda posted examples of maps used for a hair card or something, question is how to paint a map like this for unwrapped hair mesh (Like the one Aveon is doing I am assuming). All…
Once I had completed the concept, it was time to begin texturing. Initially I copied lots of the lowres details I made for the concept onto the UV of the MP9 to test placement and readability of the design. This is why some areas of the early WIP shots are blurry. I also was using the camo from the concept temporarily…
I'd love to see some textures of this. How did you go about that AO? Do you have any tips/tricks on how you paint those sharp highlights on the edges? I've been thinking of just taking the UV-unwrap but it doesn't always work out that well.. maybe you have a quick process of doing these? I totally love this btw, but I…