Hello everyone guys! Its my first post here, so i am sorry if something made wrong. This model was made approximately in 2013-2014 for Assassins Creed Syndicate, by a very talented artist Mathieu Goulet. https://www.artstation.com/artwork/lEkPz Does anyone have any ideas on how exactly these clothes were modeled? And in…
https://youtu.be/WWXsmnlmADc Just wanted to share this for those of you who may be interested, I have a habbit of watching long form videos while in the bath on my tablet and personally found this one to be very interesting, it challenged a few of my conceptions of level design and put into words others. it made it plainly…
As far as I know the Unity Web Player works just fine (using FF) and never had issues with that. Here are some Pro's and Con's + it's pretty easy to setup (just some code to rotate your model, or some more work to rotate it via mouse drag) + import model, tweak some shaders, place light, etc. all basic stuff and pretty…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
Thank you for your kind feedback. I’ll be switching to a new posting format going forward. More focus and short. As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment. ★ Interior assets breakdown. Maya [Modelling] ★ Close-up of Ceiling and Stairs.…
only bout' 1.5 hours of work so far. got a looong way to go still. crits welcome. first time sculpting cowl's etc.. used wire mesh underneath of it. hope it turns out :/
It's been a while since I updated here. I've had an irritating month or so; I keep getting ill. So these are some stuff from just before that; I think they're newer than the previous posts since they look different, but they're from some time ago. They look marginally less dogshit than I remember, which is something. As…
No, there is no scalp, and a bit of AO in the diffuse leading down from the cowl. This can be seen in an image I posted earlier in the thread. I'll be sure to check in-game shortly.
ahh...age is catching up to us it seems. i discover that a lot of animators here are fairly young (and hugely talented i discover) which means they havent had the chance to deteriorate like us old guys. I'm 34, started with imagine and later lightwave on the amiga. i've been doing 3d for 20 years now. the reason im writing…