We're hiring for our next key role: a 3D Anime Character Artist! This is a full-time, remote position starting later this year and running for 5–6 months. Info about game: https://store.steampowered.com/app/2714490/PROJECT_MIX_VR_Cyberpunk_Bartending_Demo/ Application form:…
I've been working on a personal project for awhile now but now I have reached a point where I have no idea what I'm doing. I'm a big Metal Gear fan and there's a Metal Gear Risk board game that I want to upscale to a war game scale for my own personal use. I've worked out just about everything except the miniatures. My…
A beginner in character modeling and want to focus on the fundamentals of what makes a good 3D sculpt. Feel free to leave feedback and/or corrective advice on posting etiquette as this is my first post on this site. Thanks!
I know I made a few posts about poly modeling and subd modeling to try to learn new things, but even if I try to look for timelapses, or videos of people modeling stuff, just to watch them to pass the time. Whether it be characters or even some weaponry modeling, everyone uses sculpt and retopo. I know that's been used for…
Thank you guys! My main goal was to get a feel of harmony. Here's some more shots I have on my artstation profile: https://www.artstation.com/artwork/qJlYYP
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…