itismario, you need to take a step back and ask yourself some tough questions: - Does it look appealing? - Is it well proportioned? - Does it follow conventions set by Valve in their TF2 designs? I don't mean to sound like a jerk, but I want to be honest because I think you can take this: Were I to answer these questions,…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…
Wow the responce for this new court is substantially better than when I showed the other 3 before. Poop, I'm glad you like the shadows this was our big next gen feature and is ultimately what made our game look different than everything else that had shipped before us. Skate is using the same lighting tech so you will see…
I rebuilt my HighPoly and now I got a correct result, probably the problem was that I subdivided once for details on the front part and after, only one more subdivision, those edges got too sharp and xnormal couldn't read them. Thank you guys for your help!!!
[ QUOTE ] Personally I'd like to have a couple of classic IPs, One Must Fall and Altered Beast confiscated from the inept teams who purchased them and have them rebuilt in the fashion they truly deserve. [/ QUOTE ] But OMF:BG is by the same Digital Diversions team that did OMF:2097. :S
Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…
Wow bowled over by the genuine support and helpful crits guys I really appreciate you taking the time to take a look through the folio and give me your thoughts. I’ve more work to do it seems and grown a bit complacent without regular contact with industry types. I’ll look at ways to improve that and make more connections.…
When I bring in the surfaces, most of the time they don't line up EXACTLY. I have no clue why a lot of them come in this way. So I get my surfaces correct in Maya, sometimes I rebuild sections/details that need it. Then I bring the files into Lightwave for fine-tuning and rendering. When I get into LW the files are…
Annnnnnnd back! Last time on My First Modular Facade: *explosions followed by tacos* So yeah. Textures textures everywhere! After blocking out the pieces, detaching them, and realigning pivots to useable areas... I got this. The windows look sooooo weird when they're narrow that I bulk them up cos hey, I'm the architect…
Are you kidding me,you honostly believe this? For starters to have a WMD stockpiles to actually pose a threat to someone you needs TONS of it. You need warehouses to store these WMD's. You need a massive infratructure/factories to be able to produce tons of these materials to make WMD's,factories,production centers and…