A long time ago I noted to myself one extremely talented concept artist - Milan Nikolic. I had few days free so I try to start to sketch his character in Zbrush to increase own skills. To be continued;) Artstation link: https://www.artstation.com/artwork/a3Ok8 Based on an artwork: Hamb - Milan Nikolic…
Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount…
As someone heavily involved in the hiring process, here are a few answers based on some points brought up in this thread: - Do not show up in person. It isn’t needed if you have a strong portfolio and doesn’t make you stand out in a good way. Portfolio is the key to getting a studio to notice you. I’m working on content…
Current progress on the wep i'm gonna give him. having a bit of trouble though.... I'm trying to optimize the space by cutting up the gun however it don't look so hot.. I'll probabaly remodel it again. also is there any programs that could let you draw directly on the model? even though i match up the colors they seemd to…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
Happy Thursday Everyone, I've created some cool new metal texture images and uploaded them onto this page on my site: TXR - METAL - (Tile-able) https://soundimage.org/txr-metal-seamless/ As always, they're 100% free to use with attribution, just like my thousands of other images, music tracks and sounds. Speaking of which,…
Al-round as a first attempt at ^everything* you're definitely kicking goals...after just a few weeks working up a personalized workflow using these apps, indeed really impressive so I'd assume there's a traditional background driving this project due in part too those anatomical studies upthread B) despite I think a couple…
Yea we need to show off the progression more for sure. Basically each round time you start the game you start off at Wave 1 and see how far you can get. Each time you beat a wave you get a weapon to add to your weapon pool. Your weapon pool determines the types of weapon drops that can drop randomly around the map. You…
@Pinkfox You nailed it, the renders are looking dope and you've been crazy fast on this project =) ! It took me forever but I'm starting to have a decent mid/high poly, it still needs some cleaning. I wanted the handle to be big and blocky and along the process it became quite wide. It made the transition between the…
End goal: to use the skeleton to add muscles for anatomy study (almost like an echorche sculpt). I want to try this workflow to see if it would speed up my process of sculpting. I feel like it would force me to only work on the major forms before I am able to work on surface level/micro details. I find myself sculpting in…