So for the last few months a small team of us have been working on a short cinematic as our final project at the University of Hertfordshire. Do check out the other films from our graduating year to as they are awesome :D all the teams info and uhanimation info is in the description of the video as well as below. We hope…
OK, I'm in a situation of my own making because of lack of planning. I have a nice highpoly sculpt in Zbrush. It's a dynamesh object so there are no lower detail versions. I would like to make a game rez version of this but there is the issue of UVmapping the high so that I can transfer polypaint info to a low rez. I have…
yo! I made a post a few weeks ago looking for some SubD modeling information and was provided with some really good info. I managed to get my feet wet with a few stabs at sub d, but I think what I need is a little more in-depth information. I can block forms out rather well but I am still lacking on the high level of…
hi every artist, we are looking for an 3d artist (modeler+texture+animator) for vfx and film advertiser company. great salary+other benifit(visa+insurance.....) if you are good in following software please contact us, 1- maya:(modeling+animation) 2-max : modeling only Architecture(building+villas) 3- After effects or apple…
Wow, you're really a dick. But I want to get past your poor attitude and just answer your questions, since there are some good ones. You need to check your attitude though. Valid critique. We're working on things. Many improvements are probably not so visible to you, but they have been coming in steadily. Fixes take time.…
Nice stuff Firecraker197! Good to see you active again. I like a lot of the work and the style of the texture work on some of the furnishings. I would remove the art test assets. This is just MPO, but I feel that if it is an art test it doesn't belong in your folio. You obviously didn't land the job which means there was…
For determining what style to use, well that was decided way back on Uncharted: Drakes Fortune (well before I started). So its not hard to follow the same style already set by the first and second game. Also the awesome concept team creates concepts that really exemplify Uncharted and that always makes things so much…
Necro! Lately I've been using Maya creasing and GoZ to import edge information, its a fantastic workflow but I have one problem with how I've been using it. I tend to retain crease info until I've divided a few levels, then remove creases so the edges are a softer bevel. The issue I'm having is if I notice an error later…
Hmmm... I like cryptic, but... I think you need to get some info on there tbh. I hate being handed flyers and not knowing wtf its about. In the bin it goes and i'm none the wiser. Sell yourself more. Get your "rich make game" logo on there and a blog address at the very least. If I were making a flyer I'd have tons of info…
@zatanas0102 I wanted to tinker with particles for this one but I am not experianced with the source engine. There are some posts about particles here on polycount so I might have a look into it. @schnoodle Oh that kinda bursts my bubble. I recall seeing a post here somewhere were someoen did not provide tax info till the…