Ok, time to try another set for Sven. I want to do a multi-layered heavy armor and keep it edgy and somewhat "modern". Blockout WIPs with shell+turbosmooth:
Hi @Eric Chadwick . Thank you for the feedback. I was planning to use like some decals or a decal atlas like leakage and some grunge projected onto the wall to break up that repetition, and some damage decals onto the pillars, but the second wall texture with vertex colour does sound great. I also planning to use parallax…
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
if you want to put in multiple edge loops use the insert edge loop tool. it works like max's swiftloop but in the options you can enter in multiple subdivisions (up to 10 i believe). though there is no way to pinch or slide them like in max. SOMETIMES if i place down 2 edge loops using that method and then switch to the…
I'm not sure what you mean by pinching exactly but I have some general knowledge about the subdivision workflow you seem to be using. Subdivision wants to smooth everything out by placing new edges mathematically in the middle of the edges that are already there, and by moving the edges you have already placed to create a…
Very mirrors edgy! This is what a lot of FPS's are missing with regards to transversing through the terrain. Love the art style, btw! Didn't want to see this though: http://www.shacknews.com/featuredarticle.x?id=1226
SyncViewS, thanks for this very useful tool. I have one suggestion for wish list. Can you make a Skip edge/poly/vertex Loop and Skip Edge/Poly/Vertex Ring script, but my wish is script which lets a user select a couple of edges and it will continue the selection pattern around an edge ring or edge loop. PolyBoost has this…
This script was requested in one bulgarian forum. The main purpos of it is to find the longest edge of the selected UV island and rotate that island around this edge on predefined angle. You can align selected UVs horizontally or vertically around the selected edge(this can be the longest edge or the any other edge). There…
Absolutely awesome looking work. He has a lot of character on his face, and I like the concept, its something very edgy and in a way disturbing, kind of like a pregnant nun lol.