well if your game is console and PC, I find myself texturing at double res from the console version ones so if target res on 360 is usually a bunch of 512s most of my textures are created at 1024 for a consistent density when they are shown on a PC with higher settings.
Sweet guys, Max - Nice colors. last weeks stuff - lots of tiny 20 min/train ride things, Havent really had any time to sit down properly :( Day 163, 164, 165, 166, 167, 168, 169, 170, 171, 172:
So here are the final shots of the aircraft, I may revisit it during the summer, but for now thats all. There are still some topology issues but I will fix them later. And I may put the model in Fusion 360 for some awesome surface detail. But all that in a later date.
Blonde, what? It takes guts to release a software on your own. moreover, the $20 isn't like paying $20 a month, or $360, or $600, and they're not charging for the fully fixed 1.0 update. The patches are free, and at the moment it's lifetime updates. That's not "being tricked into paying for a beta"... Just... What?
a battery pack\small chip\card\keychain or something for the 360 controller that contains my Xbox live player data, so I can just bring it to a friend's house instead of us all waiting around staring at the recover user profile process. Click it in and go.
Yes Happy Thanksgiving to all polycounters. Now time to call up for some chinese food...heh heh. Can't stand turkey meat and I'll be spending my 4 day weekend alone and being semi productive, that is if Xbox 360 doesn't steal my soul.
Thanks guys. I'll look into all these games. Also, as another refrence I used to play, as a multiplayer demo, tiberium wars for the 360 and altho it's sci fi thats also what I'm looking for. Again, real time building, spawning vehicles ect (in the case of Tiberium)
[ QUOTE ] Now they just need to make it real-time [/ QUOTE ] Too bad it's "Reel Time" hahaha. Hopefully someday soon we will see that level of effects in games. Who knows we might even see it on the 360 in a very watered down version in the distant future?
I have been modeling for quite a while now and only recently decided to make some game models in hope to break into the industry someday this is my third "game ready" model. I modeled those in Fusion 360 imported the .step files to Moi and exported them as obj to tweak/unwrap the geo in Blender and of course, Painter was…
I've been used to the next gen workflow and i wanted to do a handpainted diffuse only character for once. I found this really cool character concept in my reference folder (don't know the original artist :( ) So this is what i have so far. Trying to get the right silhouette . first 360 wip…