I think we should have a suggested list of monitors, keyboards, and mice. But the builds should be more like $700, $1300, $1700, $2300, +monitor and keyboards and extra HDD's.
hey there, its time to expand my Hard-Surface arsenal and trying to get better overall, specially on game models So i thought lets start with the USP's This would also be a perfect time to learn the zbrush hard surface tools for me, as i never used them. Thanks for visiting LATEST UPDATE ON TOP: Blocking out a Armored…
Hi, here is the script you're looking for (hopefully :) It is not super tested (it's late). It works on Editable Polys and select all the faces visible from camera in the active viewport. It is a function and a call on the selected node, I think you should be able to run it. ( function getVisiblePolys theEditablePoly…
When you skin a model to a bone rig each vert needs to be weighted to a bone at 100%, or split between bones that then equal 100%. You can't have something that isn't weighted, that would cause them to be"left" behind when your character moves. So the ring of verts you're having trouble with around the neck should probably…
If you don't adjust the Bias and Distance setting Blender takes the lowpoly as the center of your displacement map. If your highpoly is only outside (above) your lowpoly, you need to set the bias to half of the maximum distance, can be a bit troublesome to figure out, but the result will be a map from 0.0 to 1.0 not just…
-Rendering- If you own a video editing software, you can do a similar render style that I basically conjured up by doing multiple exports of different settings and then compiled them in After Effects. First Render Pass. Solid Textures 100% Self Illuminated Second Pass. All geometry white at 100% Self Illuminated with…
The best advice I can give is to buy the Styx plugin. Simply put it completely erases the ZB to Max/Maya scale headaches. There are many ways to set up a system to bridge ZB and keep your scale consistent but since getting Styx I have a perfect bridge that works 100%. I have nothing to do with the dev but this tool has…
please don't take this as an insult, it's more of a realistic point of view. i think one of your biggest hurdles is going to be that for $100, you get a copy of the game. $100 is what people would expect to pay for an AAA production. now, i'm not knocking the quality of your work, it's fantastic. it deserves to get you…
Thanks user38. I didn't touch the teeth/gums yet but I plan to. Slipped my mind :P Okay, I am currently working the materials in UDK. Having problems with the alpha as it seems to only want to respond to 100% black or 100% white. Still have a lot of lighting work to do as well. Having trouble with shadows in that…