tried to finish up the persian temple scene and here was the result: it's certainly something I can use, but I don't think it's right for a trailer. it's okay but I don't think it's that captivating. I think there is some artistic things to fix up like balance of contrast and detail, but even besides that, I think the…
In 3ds max, go to the Hierarchy tab (the 3rd one) in the command panel. Click affect pivot only, select move tool (w) and then right click the X, Y, Z spinners at the bottom of the viewport to bring the pivot point to origin (make sure the reference system is set to world in the drop down menu at the top). If you wanted to…
except nobody outsources to the third world ;) China, Vietnam, Russia, Taiwan aren't Ethiopia, Bangladesh or Tajikistan. There's quite a difference. As single freelancer you compete on a quite different level than a 100+ person outsourcing studio. There's actually good savings when you have enough content to keep a single…
Lambertian term should output a value of 0.0-1.0 depending on how the sampled point is being lit. Use that value and feed it into the V-coordinate(or U depending on ramp direciton) of the UV-lookup of your ramp. Your would probably get color artifacts where values near 0.0 and 1.0 are. Set the ramp texture on the sampler…
Hey this is interesting! I'm not sure I quite get it 100% cus I'm still fairly new with modo in general. When using Vertex Map >> Color Tool I can only click each vertex to make it 0% alpha, whenever i airbrushed it across the mesh it painted on the mesh (instead of just affecting alpha), where can I set which map to…
Can't reasonably be done under 100 triangles. With extruded tapered sides those sideshields are (6*4)+(2*2)=28 triangles per shield, 56 in total. That leaves only 44 triangles for the scope, sphere, antenna and that horizontal rod. There's a way if your engine supports double-sided faces but then (technically) it would go…
Let me add one thing about Crazybump. You aren't just paying for a great tool. You are paying for great support and continued development. You know, there was a time (real or imaginary) where software developers engaged with the community, took ideas, got feedback, and actually listened. We have the ear of an incredibly…
okay I posted this over at CG Talk and didn't get a lot or responses so I'll try my luck here. some things i need clarification on... -graphics engines treat objects as surfaces, in effect making all objects open meshes (it's impossible to create totally seamless UV's), so does that mean creating water-tight meshes is…
yes I did stick to the grid and i didnt think about the floor at the time :( , and the building i am creating has curved walls so i imagine there must be a process for it as not everything is straight right anglles in the real world. I have done different tile sizes so it fits (rectangle or square as you advised 150 x 150…
I was using this Mel script to switching between different camera angles for years but when I updated to Maya 2024 it stopped working. Can you please help me to fix it? Thank you. global proc switchCam(int $snap) { int $check = 0; string $switchCam; string $switchCamP = "switchCam_Persp1"; string $switchCamO =…