You probably want to reference the documentation for commands and flags. http://help.autodesk.com/view/MAYAUL/2015/ENU/ Gives you good documentation and example on how to use the commands. See you are talking about the extrude in the modelling toolkit. You definitely want to use the echo all commands Perfect mentioned…
Thanks for your answer, the softwares that i'm using at the moment are: Maya, Houdini and Nuke because i saw that they are pretty much the standard in the industry for vfx related works ( correct me if i'm wrong ), i also use Unreal Engine and Cryengine for in game particles effects. I'm also planning to learn Python for…
I'd agree with that list, if it's film I would put Nuke in there as well as Mari, picking up a little bit of scripting will help you out too, something broad like Python. It's important to focus on the texturing side while knowing and continuing to learn the basics of the other programs. Things like UV'ing, SubD and file…
I was also all excited about MASH. Quite early on tried the Audio Driven Scale. Works nicely. Next logical thing, at least in my mind, coloring based on audio level or even object scale. Got stuck at this point. Not that straightforward as one might think. Tried using the python node to connect the per particle scale to…
Now with the release of Cyberpunk I want to release a Unreal Engine 1 / DeusEx exporter for blender. I used it to build a custom character model for DeusEx and to learn a bit more about blender python scripting. http://www.github.com/mctrollin/Unreal1-Exporter-for-Blender I will update this with - some helpful animation…
im working on a futuristic fps set on a planet called Forge. you are in a war with bipedal ( walking on two legs ) aliens. the concept and story are all in place but i need to help me. my main priority is to find a programmer as i can only model and make concept art. PROGRAMMER must know c++ and python would be useful…
Hello, everyone. I've found a topic that is already leading me in the right direction: https://www.blender.org/forum/viewtopic.php?t=28466 However, this script only writes what vertex group contains what amount of vertices. What I would like to do is write out the vertex indices that are used within that vertex group to a…
I'm currently optimising some very tri heavy meshes and wondered if something that can be scripted to sort a bunch of selected meshes based on their tri count. I have found this script that sounds like its the exact sort of thing I need but it doesnt seem to work.…
My company has an open req for a tech artist but I don't think the title is right and they are going to miss out on attracting the right candidates. What they want is (IMO) a tools and pipeline engineer since the job responsibility is the intersection of Unity & Maya (a C# & Mel/python guru) I'm asking what do you all…
Hi, I'm having some trouble trying to figure out how i could achieve the following in python or mel (i'm not coder.) What i want is when with the mouse i click somewhere on a mesh it select the nearest vertex and then create a locator. Also i want before releasing the mouse Bouton to be able to drag this locator with the…