Warby: Connect the colorSet[#].colorName from your objects shape node to cpvSet[#] in a mentalrayVertexColor node (you find it in the "textures" tab of the mr nodes) Then hook up the outColor from that node to whatever you wan't it to control.
I fear that the tablet might be just as difficult as the mouse for you...UDK isn't really built with disability usability in mind, but there's a few things you might be able to try: -maybe use snapping to help you move objects in finer increments with the mouse? Likewise, you can manually type in movement values a lot to…
you can override the "ReflectionVector" used by the cubemap node. Something along the lines of: So drop down a new Reflection Vector node and use Vector component node to 1-Y. Then plug the results into the cubemap ReflectionVector node.
I am trying to use a 32 bit EXR displacement that I baked out in zbrush on a mesh but no matter what values I put in the texmap min/max, say -1 and 1, it doesn't do anything. My displacement is clipped at 0 with none of the negative displacement registering. All that is being displaced is the information that pushes…
Get float2 $size gets the size of the whole document and I need to obtain the size of a decal I drop as a layer over to calculate shift and scale values from "pixel" integer inputs . In Designer I just use "get size" node that measure whatever bitmap you drop there and pass float2 to transform node with parent size . Same…
They always had sort of weird perception of what is convenient and important. In both Painter and Designer. Like they live in some other universe with its own game industry . Lots of features I never needed and lack of things I actually need every day and have to invent workarounds . Using material ID as a polygon…
Tyler - Is there any control over the node that it is using? One of the changes I asked for our scripts is that it assigns Mat node #24 to it, so I can adjust specularity and whatnot to my node. Or does yours randomly create a new node or what?
Hi, Is there a way to force UDK to go to a lower LOD sooner with the landscape system? I don't need it to use such a high LOD as far as its drawing it atm. Anyone know? Thx!
Thank you @Yerus you are very kind to answer, Yes I am using Arnold. This is the shape node setting that i am using, one might say this is default. When i tries to connect a file note to displacement mat, it does not seem connected in the hypershade, i am not sure if this is what supposed to be. I am trying to tweak some…
Nothing much to thank for, really. Sometimes it's better, sometimes not, here it's more for simplicity's sake. As for manipulating pivots, I would probably just make a checkbutton for that - I think there's some global or function returning if you are currently in Affect Pivot Only mode, but a simple checkButton should be…