Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
I wouldn't know much about the industry as of late with all the brain-washin of go use the unmentionable.a.i. sry things have been, "slow" lately this place used to be so active, anyway, 1st thoughts better late than never i suppose were. i made a list of "thumbnails" and interesting pieces that got my attention: 1. Ruins…
Ready at Dawn did have the wrong location. Nice catch. Will be fixed next time that job runs. I added regions like Europe, Asia to the todo list. Until then you might try filtering by location then increasing the search radius to include nearby countries. You can actually add any distance in miles you want if you manually…
This forum says Dragon Age save files are located at C: \Users\<Username here>\Documents\BioWare\Dragon Age\Characters [for Vista, with no space between "C:" and "\". Kept giving me a smiley :-)] (http://forums.steampowered.com/forums/showthread.php?t=1016807) Here's a somewhat comprehensive list of Steam games' save file…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
I don't feel equipped to comment as a 3D artist since I only got studio experience as a 2D one, but I hope that approaching it from a design and usage angle is still helpful. Ensure the text is selectable. You want to make the life of the people looking at your CV easier and this includes letting them copy and paste stuff…
Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
Where are you located? I'm currently in Canada and could not dream of getting work here on site, had I been back in my home country, regardless of how good I was. (Though I could possibly get freelance contract opportunities) While there is a bar for a portfolio to reach, there are several additional factors that…
oh...its very simple using the graph editor.In the first stats box enter a negative sign in front of whatever key u want to mirror vertically across the graph,also where ur timeslider scroller is located is very important,if u want to mirror a set of keys vertically ensure its on the key or the location u want it to start…
i love that they are merging the game into more of a real music training tool, the vocals and drums have always been slightly usefull for that. but the guitar and bass had nothing to do with real playin, if this comes out not too buggy i will totaly sign on first day. hopefully the game will come with sheet music / tab of…